The Jumping Wall puzzles took quite a lot of effort to figure out just how to construct them. I had learned from other recent puzzle-making experiences to start with some very small example puzzles, and work my way to larger, more difficult puzzles. But even with this tactic in mind, my progress ran aground with a small, six hexagon space after successfully trying a four hexagon space (which now serves as the example).

In addition, charting all of the possible hexagon jumps and all of the possible wall constructions is very time consuming. The solution to this puzzle construction problem was one of brute force: determining ALL possibilities, and then picking one. While it doesn't take very long to draw out a few hexagons and wall segments (as opposed to, say, drawing one of these), the time commitment is now front loaded to the creation of the problem.

The first two successfully created jumping wall puzzles, puzzles two and three, didn't take very long in their construction, but represent the low-hanging fruit for this type of puzzle. As the physical hexagon space grows, the number of possible jump patterns and wall constructions increases, and thus the combinations of these two increases even faster.

Of course, I have a solution for this, but that is still in development. You'll have to stick around for more challenging jumping wall puzzles.

 

 

Last updated: October 31, 2003
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