I’ve learned a lot from studying the work of great puzzle inventors. One of my biggest influences is Robert Abbott. He starting inventing puzzles and games back in the early 1960's. He was the first to conceive of mazes governed by rules, which he termed "logic mazes". I call these "hybrids", as they a combine a physical problem space and a rule-based problem space.
Examples of his work can be found in the books Mad Mazes and Supermazes: Mind Twisters for Puzzle Buffs, Game Nuts, and Other Smart People, and on his website.
In this style of logic maze, you need to get from the start to the finish by only turning right. That's it. You can only turn right.
Remember, you’re not allowed to turn left! Even in this innocuous intersection, you cannot "go straight" — what you are really doing is taking a left followed by a quick right. The only legitimate option here is to turn right.
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Again, you can only turn right! Try to avoid unnecessary repetitions of your path and watch out for inescapable loops.
If you have trouble keeping track of which way a turn to the right is, another way to think about it is to keep turning in a clockwise direction.
Last Updated : March 29, 2008
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