I've always felt that pure mazes offer an incredible design opportunity from an artistic perspective. The most basic mazes are just paths represented by lines, but there are so many interesting ways that those lines can be illustrated. Even though mazes have appeared less frequently over the years in my Imagine column, I still gravitate towards the mixture of simplicity and complexity that a maze affords.
These mazes are composed of three sizes of hexagonal tiles. To move from the start to the finish, simply jump between adjacent hexagons of the same color (those on the same level) or jump between levels by using the black connectors. Look carefully! Some of the connectors are partially hidden because of their position.
Follow the three-dimensional corridors to move from the start to the finish. The triangular, yellow signs (lettered) indicate underground passageways at the end of each hallway. Find the matching letter to continue your journey. Watch out for loops, dead ends, and underground paths that don't have a matching letter.
Use the winding pathways to go from the starting node to the finish node. Each node may have multiple outgoing and incoming pathways. Pathways which dip below one another are indicated with small circles, which give the mazes the appearance of a circuit board. Hint: Try to go through as few intermediate nodes as possible.
A dizzying array of path choices is created by a core pattern, repeated over and over and over again. Slight differences at key intersections make for a confusing, eye-straining, headache-inducing search for the path from start to finish.
This maze type is as plain and straightforward as you can get: a maze on a square grid. Go from the start to the finish, with no jumps, fancy rules, or paths at non-perpendicular angles. No artificial colors or flavors, just 100% maze. (But don't think it will be easy: the dead ends are long are there are many of them!)
A simple twist on the classic, these mazes are drawn using isometric (triangular) instead of square graph paper. Follow the twisting and turning paths from start to finish, just try not to get too dizzy. (For isometric graph paper, visit the resources section of this site.)
These mazes share a common style of over and under twisting pathways, but each has a slightly different layout and set of rules. All contain special rooms which regulate your journey through the maze, either by transporting you to different sections of the maze, or by governing the direction of the path you choose.